A downloadable GM adventure deck

Buy Now$1.50 USD or more



This deck was built to work with any system. It is for solo play, but could also be used as idea generation for a group, or GM-less games.

It can also be mixed with other decks like my Magic School Adventure deck! The icon in the middle of the card will always let you know which deck you're using.

If you need a system, you could try Kids on Bikes or the free Witchcraft and Wizardry. They have a similar feel to the deck.



  • 25 cards: Printed front & back or 50 cards with no backs. This is a print-and-cut PDF so you will need to cut out each card, but you can stack them to make cutting faster.
  • Verb/Noun event generator: Use the words at the top of the card to create a random event. Ex: Draw two cards and use the Verb on the left of one card, and the Noun on the right of the other card and you get Explore Object. Interpret that as something you're doing, or someone else, and draw more cards to generate answers such as who is doing the event and what Thing they're looking for.
  • Character information: Names, traits, alignment, and costume/trope.
  • Yes/No oracle: Any time you need a yes or no (and or but) answer, draw a card.
  • Mystery Twist: This is something I love to end my games on so each session ends on a cool twist (unless you're ending a new mystery with each game like a one-shot). It can also be used at any point you get stuck.
  • D6: Six-sided die on the character side with a random roll.
  • Place: A place where something may be taking place, or where your character is currently.
  • Encounters: Things you may encounter (all the better if it doesn't make sense).
  • Things: A thing can be a clue left behind or someone's possession.
  • Trait: Traits on the Adventure cards can be used to describe inanimate objects.
  • Terrible Trouble: This is a seed or catalyst for a current mystery. For "Reanimated," maybe a character sees something being reanimated at their local library which would kick off the mystery for your one-shot or campaign.
  • All the polyhedrons: This has random rolls for all the polyhedrons. Rolling dice is fun, but maybe you don't want to pull them out, or maybe you're on the go and want to keep it minimal. All the dice are here for you!
  • Print-Friendly version: Less ink to print! "Plus" symbols show where to cut to make sure all cards are the same size.
  • Adventure Mat: To help you get started with a game, I've created an adventure mat that will allow you to gather some information on the setting and your character and other characters involved that will take out a lot of headache from trying to create a story from scratch.
  • Tabletop Simulator: I've added files so you can put the Adventure Deck on Tabletop Simulator (TTS) if you like to play digitally. Two files are the sheets required to upload the deck. The settings in TTS to make them load right are, width 100, height 7, number of cards 25.


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Purchase

Buy Now$1.50 USD or more

In order to download this GM adventure deck you must purchase it at or above the minimum price of $1.50 USD. You will get access to the following files:

Halloween_Adventure_Print.pdf 24 MB
Halloween_Adventure-_Low_Ink_Print.pdf 4 MB
One-Shot_Adventure_Mat-1.pdf 568 kB
TTS.zip 11 MB

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Community Copies

If you're in need and can't afford a copy of the deck, help yourself to a community copy.

• Every PDF sale adds 1 extra community copy

• Every 5 star rating here on itch adds 1 extra copy

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