A downloadable GM adventure deck

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This is a solo system-agnostic GM and Oracle Deck for sci-fi TTRPGs, but it is inspired by Starfinder and Numenera. It’s meant for solo play, but could also be used as idea generation for a group, or for GM-less games. You do not have to have any knowledge of Starfinder or Numenera if you want to use these.




  • 50 cards: Printed front & back or 100 cards with no backs. This is a print-and-cut PDF so you will need to cut out each card, but you can stack them to make cutting faster.
  • Character information: Names, traits, races, alignment, and items. 
  • Traits with an * next to them are from Numenera (including Numenera Discovery) just in case you want to use them for character design or NPC creation.
  • Races, Classes, and Themes: On the character side of the card next to the d20, you'll see either an R, C, or T. This indicates that under Person they're either a race, class, or theme from Starfinder that you can use for character creation if you like.
  • Yes/No oracle: Any time you need a yes or no (and or but) answer, draw a card.
  • Verb/Noun event generator: Use the words at the top of the card to create a random event. Ex: Draw two cards and use the Verb on the left of one card, and the Noun on the right of the other card and you get "Explore Object." Interpret that as something you're doing, or someone else, and draw more cards to generate answers such as who is doing the event and what "Thing" they're looking for.
  • A GM Move: These are moves from Dungeon World that can help you get unstuck if you don't know what to do next. You don't have to know anything about Dungeon World to use them, just interpret what they say, such as, "Separate them from each other." This could be something you want to do as a player, or you want to have happen as a consequence.
  • Places: Places you may come across within or outside of a settlement. This could be a place you're already in or a place you need to go.
  • Encounters: Events happening within or outside of a settlement that you can choose to engage in.
  • Settlement names and traits: This is the name and overall feel of the settlement you find yourself in or need to travel to.
  • Settlement Calamity: This is the settlement's current main issue that you may want to deal with or help solve for them.
  • All the polyhedrons: This has random rolls for all the polyhedrons. Rolling dice is fun, but maybe you don't want to pull them out, or maybe you're on the go and want to keep it minimal. All the dice are here for you!
  • Print-Friendly version: Less ink to print!
  • Adventure Mat: To help you get started with a game, I've created an adventure mat that will allow you to gather some information on the setting and your character and other characters involved that will take out a lot of headache from trying to create a story from scratch.
  • Tabletop Simulator Files: I've added files so you can put the Adventure Deck on Tabletop Simulator (TTS) if you like to play digitally. Two files are the sheets required to upload the deck. The settings in TTS to make them load right are, width 100, height 7, number of cards 50.
  • Mix & Match: There's a symbol marking each card to its deck. This is so you can easily mix cards if you like. I love mixing this deck with the magic school deck to play Troika! Academies of the Arcane for a Harry-Potter-in-space feel.


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Purchase

Buy Now$3.00 USD or more

In order to download this GM adventure deck you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

One-Shot_Adventure_Mat.pdf 568 kB
Sci-Fi_Adventure_Deck.pdf 82 MB
Sci-Fi_Adventure_Deck-Low_Ink.pdf 9 MB
TTS_Sheets.zip 13 MB

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Comments

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Hey! Let me know if you have any questions about the deck, and I'd be glad to help ☺️